Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting.Fallout 76. This is for character builds, NOT settlement builds and NOT for mods. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. Welcome to Fallout 4 Builds.
![]() Tesla Only Boost Electic Dmg Fallout 4 Mods Or SettlementThe patch subsequently expanded the Demolitions Expert perk to apply to all weapons governed by the Explosives skill, unique, DLC, or otherwise. But for a Fat Man (GRA) it is much more significant as 400 of its 1000 base damage is from the physical impact.Prior to patch 1.4.0.5xx, the Demolitions Expert perk only applied to weapons listed in a specific Form List, which contained a few notable (and undesired) omissions. For grenades and mines this is a negligible difference as they typically only deal 5 physical throwing damage at most. ![]() Rank 2 allows the construction of the explosives mill. Since it's not completely clear from the rank descriptions, ranks higher than 1 are still needed to unlock successively more advanced crafting recipes. It does not account for successive bounces, but can still be a great aid in successfully using grenades, especially since grenades cannot be used in VATS anymore. The "gain a throwing arc" for rank 2 actually means that when your player character primes a grenade, a green arrow will show the trajectory and initial landing point for that grenade. Mines and grenades shot in V.A.T.S explode for double damage, too. That also means that this perk does not increase the damage of pulse mines and pulse grenades because they only deal secondary energy damage.The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.Your explosives do 50% more damage, and grenades gain a throwing arc.Your explosives do 75% more damage and affect a larger area.Your explosives now do double damage. Does excel for mac have pivot tablesEnd of information based on Fallout: Brotherhood of Steel 2. Fallout: The Roleplaying GameWhen making an attack using a weapon with the Blast quality, the attack gains the Vicious damage effect.In addition, unlock explosives recipes which have this perk as a requirement.The following is based on Fallout: Brotherhood of Steel 2 and is not canon.Increased Critical Chance to all explosive weapons. See the respective page for details.Should this fail - Use the console command 'player.removeperk' for all levels 1-4 and either re-select/enable these perks through normal Tab-T entry or 'player.addperk' commands. It does, however, affect the "Explosive" legendary weapon effect to great effect.
0 Comments
Leave a Reply. |
AuthorRay ArchivesCategories |